this morning today, i went to visit professor jarod charzewski at the studio art main sculpting room.
we talked about how my gundam project can be considered as a new media and how can i make an ordinary project to something compelling to the audience where they can be drawn.
before going to meet him today, i introduced myself to him and sent him a link of my blogpost on wordpress of my prototype ideas and the JSFiddle demonstrating how the LED lights would be interacting.
first we talked about my idea and what i was going to do: making a model/diorama and slapping the gundam models on the diorama with LED installations. i told him that it would be an interactive project like how two gundams would have light sensors and would communicate back and forth to each other when they sense their light blinking. how the users can press buttons to turn on the light and set their intensity (brightness) and how fast or slow their pulsation would be.
his feedback summarized:
first he mentioned a korean artist who’s a sculptor and installation artist named Do Ho Suh who graduated from Yale University. he told me how his sculpting and ideas were derived from the places that he lived in when he came here in the united states
after mentioning do ho suh, he mentioned his projects and where he gets his ideas from. with this one project that he did called scarp
, the reference for this project is about how we mass-produce, mass-consume and then reproduce goods. this installation project encapsulates north america’s consumer culture which leads to overcapacity landfill sites. —> http://www.jarodcharzewski.com/lately/?page_id=154
he told me that whenever we are building ideas and if i was going to build the diorama, it should relate to something i’ve experienced or seen before so it can attract and compel the audience/user to come closer to the art piece. when building a diorama, we should incorporate something that’s dear to us or our very important memory of us that would make an impact. it may not be ours, it can be someone’s story. we should be able to look around and walk in it. just like his project, scarp, people can walk around and be immerse in between the ridges of clothing like a topology diagram of the earth.
the example he gave me was when we were looking at some gundam models with dioramas, in the diorama we can put airplane runways and the air traffic control tower since people can relate to it since they’ve been to an airport or seen an airport.
so the example that i shared with him was:
if i incorporated the stories that my ww2 guerrilla grandfather (who is now an american citizen) who fought the japanese with the americans in the philippines, and if i was in my grandfather’s perspective and put him in a gundam as a pilot, i should put myself in that situation and see it first person perspective. i guess in a sense of “putting once self in their shoes” type of way.
he said that example was a great idea to put it in and we need to make or figure out how to make the lights create a mood or a dramatic effect (it all depends on the placement of the figures in the diorama and he said that it could fall under the theater production category). he also mentioned for to think about that the interaction doesnt have to have the users’ to input something like push a button to turn it on, it can be a light show where everything is in sync. because the users’ interaction with this project is them to look at the project up close and walking around it while putting themselves in the gundam’s position/perspective.
lastly before leaving, he offered me that i could use his workshop when im ready to start on my project and he could give me some basic 101 wood cutting and molding etc. and frequent communication of feedback on how things are going in the art aspect.
i couldnt thank him enough to have him give me great feed back and ideas to build on this project and his enthusiasm on how this project will turn out.