We will have our second opportunity to go around sharing our prototype concepts to gather feedback from one another.

If you are continuing with the same idea, the second prototype should be more refined than the first one you showed.

If you are switching ideas, then aim to have a prototype of similar quality to the first one you showed.

Design the prototype to answer at least one specific user interaction, aesthetic, or technical question.  For example, how many inputs do musicians want to see in a music visualizer?

To enhance a prototype you can do any one or more of the following:

Deepen the mock scenario by having more story elements / choices for the player.

Convert a paper prototype into a digital flipbook prototype.  You can use the hyperlink feature in PowerPoint to make clickable objects turn to specific slides to simulate the effect of user interactions.  A digital prototype can include canned audio or video clips if they help illustrate what a finished product might do.

Apply more specific Wizard of Oz behaviors that more accurately simulate specific algorithm outputs to reflect any technical research you have done.

Incorporate feedback from your art mentor in your prototype’s mock images/audio/etc.

The overall aim is to demonstrate continued progress towards finding your project idea.  Even if this second prototype turns out to not be your final idea, we are gaining more experience in the idea and prototyping process.

After the in-class session post an entry into the discussion blog for 10-24 that tells what question(s) your prototype was intended to answer, and observations directly addressing your question(s), and any additional useful feedback.

click here for the google docs presentation

picture on instagram (1);

video on instagram;

JSFiddle initial prototype on wordpress;

JSFiddle link

first feedback;

link to the professor feedback

language arduino use: C/C++

“…he said that example was a great idea to put it in and we need to make or figure out how to make the lights create a mood or a dramatic effect (it all depends on the placement of the figures in the diorama and he said that it could fall under the theater production category). he also mentioned for to think about that the interaction doesnt have to have the users’ to input something like push a button to turn it on, it can be a light show where everything is in sync. because the users’ interaction with this project is them to look at the project up close and walking around it while putting themselves in the gundam’s position/perspective.”